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Epic Games reportedly pivoting to "AI first" game development model

12 October 2026 at 20:59

Epic Games is shifting to an "AI first" development strategy for its collaboration with the Walt Disney Company, letting AI models write all the code and guide all the artwork for an upcoming shooter. That's according to a Bloomberg report, which cites unnamed people familiar with the project who commented on the significant pivot in internal development at the Unreal Engine maker.

Human developers will be tasked with managing and guiding code and art assets generated by models such as Anthropic's Claude, according to internal Epic employee messages viewed by Bloomberg. That means "no more hand-written code" and art assets "generated with full AI workflows," according to the report.

The $1.5 billion collaboration between Epic and Disney, announced in early 2024, was slated to release a Marvel- and Star Wars-themed shooter in March 2027. That project has now been delayed indefinitely amid the AI-related shakeup and understaffed, slower-than-expected development thus far, according to the report.

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Β© Epic / Disney

Long-lost horror gaming cult classic P.T. gets a much-needed PC port

12 October 2026 at 16:01

For over a decade now, the only "official" way to play Hideo Kojima's cult classic, P.T.β€”the long-discontinued "playable trailer" for Kojima's canceled "Silent Hills" projectβ€”has been via one of the increasingly rare PlayStation 4s that previously downloaded a copy during its monthslong availability window. Now, though, one coder is helping to preserve the game with a porting tool that builds a playable x86 PC executable from the original PS4 files.

Coder Lorean Xavier said he was inspired to work on the "P.T. for PC" project "because P.T. deserved to keep existing somewhere other than on consoles that still have it installed." The open source porting effort rebuilds the P.T. engine in C++ and Vulkan, using the original files from the PS4 game to re-create "every level, model, texture, sound, script and cutscene," according to its GitHub listing. That means players without their own legitimate decrypted copy of the original P.T. will have to track one down in order to generate a playable PC version.

The reliance on real P.T. files makes this port more authentic than previous hobbyist efforts to re-create the look and feel of P.T. for a PC audience. And while PS4 emulators recently reached a point where they could run P.T. completely, this native port also sports extra features, like upscaling and frame-generation, a camera mode, experimental third-person and VR support, and a "museum" section where you can look at and listen to in-game assets (including "unused content").

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Β© Kyle Orland / PT on PC

AI coding agents generate more code, but not more software

9 October 2026 at 19:43

Anyone who has even tangentially associated with computer programming knows that modern AI coding assistants and agents can be incredibly efficient at generating huge amounts of functional code. But coders making use of those tools also know better than to trust the accuracy of that code, meaning substantial effort needs to be spent reviewing any AI-generated output.

A recent study of actual coding practices across hundreds of firms finds that human code review forms a significant "bottleneck" for the overall efficiency of AI coding tools, resulting in "little evidence that firms increase software output or reduce employment" by using them. Any efficiency increased during the actual coding phase, the study authors find, is "absorbed by downstream constraints in the production process"; as "the code review process significantly increases in length, pull requests are more likely to require revisions, and reviewers leave more comments."

Cut once, measure twice

To come to these conclusions, Harvard University researchers Fiona Chen and James Stratton made use of aggregated analytics data from Jellyfish, which measures the granular output of engineering teams. That data encompasses 300 million individual "work events" (e.g., commits and pull requests) and issue management software data across more than 700,000 employees at over 700 relevant software development firms from 2021 through March of 2026.

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Β© Getty Images

β€œSoftware is over”: Bold AI developer takes aim at Adobe with open source clones

7 October 2026 at 21:56

For a while, those hoping to avoid the difficulty and expense of dealing with Adobe's Creative Suite have been able to use several free and/or open source alternatives that replicate some or all of those capabilities. Now, one developer is using AI-powered reverse engineering to mimic the look, feel, and functionality of Adobe's well-known software with what he hopes will soon be perfect fidelity.

Artcraft got its start last year as a "controllable AI for artists" that allows for precise post-generation editing of AI-crafted images and videos. Over the weekend, though, the brand debuted its pivot to a suite of seven open source apps recreating the user interface and tools found in Adobe's Photoshop, Illustrator, Premiere, Lightroom, After Effects, InDesign, and Acrobat Pro.

In announcing those new apps on Reddit earlier this week, software developer Brandon Thomas said he used Anthropic's Claude Opus 5.5 to create "clean-room replacements" for Adobe's closed source software in Rust (with WebAssembly versions available for use in a browser). And while commenters on Hacker News and elsewhere have taken pains to point out the new software's many current shortcomings, Thomas makes the grandiose promise that the current "super early alpha" state will soon lead to something just as functional as anything Adobe has ever put out.

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Β© Artcraft

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