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Ars Live recap: How can we stop publishers from killing their own games?

14 August 2026 at 16:11

Video Game Preservation: Saving Yesterday's Games for Tomorrow's Players | Ars Live

This week, Ars hosted a live discussion with Ross Scott about the Stop Killing Games movement and its ongoing efforts to ensure that games remain playable even after the original publisher shuts down the online servers undergirding them.

Scott talked with Ars Technica Senior Gaming Editor Kyle Orland, saying said he felt the situation around long-term game access was already "intolerable a decade and a half ago" and that he "kept hoping someone else would kick this off, [someone] more experienced or knowledgeable, but it felt like nothing was happening." Scott said he felt making the effort to organize a movement against the practice was like "[drawing] the short straw on this, essentially."

During the conversation, Scott noted how the standard practice of shutting down game access for any reason, at any time, with minimal notice, would seem ludicrous in other areas of life:

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Β© Flickr / Myki Roventine

Live now: Ross Scott discusses the Stop Killing Games movement

10 August 2026 at 22:23

By now, any serious gamer is familiar with a favorite title becoming unplayable after a centralized online server gets shut down, or being unable to purchase and download a digitally delisted, critically acclaimed title from yesteryear. Can anything be done about this video game preservation problem?

To help answer that question, we'll be hosting a live conversation with Ross Scott, the founder of the Stop Killing Games campaign, on August 11 at 2:30 pm ET as part of the Ars Live series. As Ars' Senior Gaming Editor, I've documented countless examples of once vibrant games being left for dead by their creators.

Our live discussion with Ross and Kyle.

Scott founded the Stop Killing Games movement in 2024 after Ubisoft decided to shut down the servers for The Crew. Since then, he's helped gather millions of gamers' signatures on government petitions demanding legislative action to provide some form of perpetual access for games people purchaseβ€”either via continuing centralized server support or an option for players to maintain their own servers. The movement has already led to an official parliamentary debate and response from the European Commission and proposed legislation that is working its way through the California legislature.

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Β© Stop Killing Games

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